AI Insights · Timothy · July 2021
Top 5 Superhero Games Performance in Africa, Q2 2021
Explore the performance trends of the top 5 superhero games in Africa during Q2 2021, covering weekly downloads, revenue, and active users.
The second quarter of 2021 saw noteworthy performance trends for the top 5 superhero games on a unified platform in Africa. Here’s a detailed look at their weekly downloads, revenue, and active user metrics, based on data from Sensor Tower.
Marvel Contest of Champions experienced significant fluctuations in weekly revenue, starting at around $9.3K in late March and peaking at approximately $27.4K in the final week of June. Weekly downloads saw a rise from 8.5K in late March to 29.1K in late May, before tapering off to 8.7K by the end of June. Active users increased from 40.5K in late March to a peak of 63.7K in late May, then declined to around 43.1K by the end of June.
MARVEL Strike Force: Squad RPG showed a steady weekly revenue trend, ranging from $2.7K to $4.1K throughout the quarter. Downloads dropped from 17.5K in late March to around 1.5K by the end of June. Active users followed a similar downward trend, starting at 19.3K in late March and decreasing to 8.3K by the end of June.
MARVEL Future Fight had a varied revenue pattern, peaking at $6.1K in late April and settling around $2.8K by the end of June. Downloads fluctuated, starting at 6.9K in late March, peaking at 8.3K in early May, and ending at 8.2K in late June. Active users showed a general upward trend, increasing from 102.5K in late March to 108.2K by the end of June.
Legendary: Game of Heroes had a spike in weekly revenue in late April, reaching around $5.4K, but generally stayed below $2.8K for most of the quarter. Downloads were minimal, with a peak of 84 in mid-May. Active users fluctuated, peaking at 1.4K in early April before declining to 654 by the end of June.
MHA: The Strongest Hero, released in mid-May, saw its highest weekly revenue of $5.5K in late May. Downloads peaked at 6.6K in mid-May and then gradually decreased to around 1.2K by the end of June. Active users started at 5.3K in mid-May and ended at 2.9K by late June.
For more in-depth insights and data, visit Sensor Tower.